Relic Rush: Nothing can go wrong

"Just grab the backpack and get out… easy, right?"


About the Game

You were promised a simple task—descend into the dungeon, grab a backpack full of precious gems, and head back up. What could possibly go wrong?

It turns out a lot can go wrong...

The moment you lay your hands on the bag, the dungeon comes alive. Skeletons awaken, ghosts appear, traps spring to life, and lava starts rising. To make matters worse, the backpack is old and gems keep spilling out. Do you turn back to collect them, or keep running for your life?


Team Credits

  • Code & Game Design: HannesHovler & Brajo1101
  • Audio & Sound Design: Moonlight creative & Cian_Michael
  • Art & Visuals: Impossible realms, Akenay & PixelTakkar


Assets not by us

  • Bag pick up SFX: mrickey13
  • Dropping gems SFX: Jesús Lastra
  • Picking up gems SFX: LordTomorrow


Made with chaos and panic for Brackeys Game Jam 2025.1! 🚀

Comments

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(+1)

Really enjoyed this! I think the level design was great because, despite being an infinite runner game, there were lots of both linear and open sections, and the aesthetic was also brilliant as well. The gameplay was good but I think for most platformers or platformer-esque games that variable jump height is a must, especially for more difficult games (I found that this game was very challenging), but I think other than that, great game and congrats on submitting it on time!

(1 edit)

Thank you man! Its my first Game, my first Jam, and the first time i work as an artist, we are very proud of what we acomplished. Thank you for playing It dude!

Thank you! means a lot :)